Lock and Load
Protectors of the Endless Spring
Protectors of the Endless Spring is by far one of the most frustrating fights of the tier in my opinion. The damage buff you are given in this fight from killing the little sha's doesn't transfer to your pet, therefor nearly making BM 100% useless on this fight. I played survival with a talent set up of:
3: Crouching Tiger, Hidden Chimera
2: Silencing Shot
2: Aspect of the Iron Hawk
1: Fervor
1: A Murder of Crows
1: Glaive Toss
So, the first thing you will learn about this fight is that hunters are pretty god awful at it. You 100% should not be using any multi-shots in this fight even with 3 adds present. Although it's tempting to flex your epeen a bit, don't do it. Stick to your single target rotation, including BA>Trap. Single target damage is absolutely the most important thing in this fight. The next thing you will learn, depending on your strategy, is that if you are in a late soak group, your damage will suck, nothing you can do about it. I took the glyph of Ice Trap over the glyph of Deterrence for this fight. Deterrence blocks 100% of lightning storm, and is really the only time you will need it. Even with it blocking it, you shouldn't really need deterrence for anything, your passive 15% reduction from Iron Hawk should be more than enough for your healers to heal you through any of the dots in the fight. Having your pet on defensive stance while you are switching to adds if your group has you doing it, is a must. We have free mobility, so be right on your adds as they die to get stacks, no excuse to ever miss a stack of your buff. Tranquilizing shot can be used to dispell the healing buff if your healers are slow at doing it, but really you shouldn't have to do it. Overall, I didn't enjoy this fight in anyways, and cringe every week that we have killed it since. Here is a kill video from one of our mages PoV:
http://www.youtube.com/watch?feature=player_embedded&v=z-QHjnzjFlk