Monday, October 29, 2012

Lock and Load - Heroic Feng the Accursed

Lock and Load

Hello hunters!

Feng the Accursed No More! 2/16 Heroic

What an awesome fight! I really enjoyed the slight change from the normal difficulty that this fight was. The only new mechanic added into the heroic version of the fight is a new phase, which has you kill some adds. Although the new phase is fairly simple mechanic wise, the increased damage output from the boss, and raid damage output needed makes this fight a sure test for every part of your raid group! Here is how I went about with the fight!

Spec: Beast Mastery
Talents: 3/3/2/2/1/1
Glyphs: Marked for Death, Animal Bond, Deterrence

With the correct strategy, for almost the entirety of this fight you will be stacked in a tight group on the boss, for all 4 phases other than the first (Staff) phase. For a majority of this fight it is a matter of maximizing your DPS in every way possible, making sure that you hitting your Bestial Wrath off CD at good times to maximize damage. Improvements on this fight will always come week to week, as it's pretty patchwork and gear will shine. Also, be conservative with your 2nd stampede, you will only get 2, so find  a time where your trinkets are lining up, hit stampede and your 2nd potion. Try not to do this just before the last phase transition  and the boss will be moving, and you may lose some pet up time. Be sure to take advantage of deterrence with a /cancelaura deterrence macro to help maximize moving. Having your warlock cookies keybound, although a relatively common thing, is EXTREMELY important in this fight, as there are some points where you may take a relatively large amount of damage, without warning. Be sure you don't clip your Murder of Crows. During shield phase, you can handle this many different ways. You will definitely have a BW available during one if you want to pop it to spam AoE adds with half cost Multi-Shots. I chose to use my BW's on the boss to help push the phases quicker, but this is up to you. Most guilds are having a DK grasp the adds into a tight group. I recommend using a binding shot as soon as the adds spawn on the raid, when the DK grips the adds they will immediately be stunned for 5 seconds. If you have a 2nd hunter in the group, have him put a binding shot on the back side of the adds, so ass soon as they move to the shield they are stunned for 5 seconds again. This gives your raid a full 10 seconds to just destroy the grouped up adds, and everyone will love you. Be sure during epicenter's you don't lose your SS dot, if you are inside the null barrier, you can still attack like normal, the increased miss chance is taken away with the barrier, but I could see where it can fall during a BW.

World of Logs; No logs this week as they got deleted! :(

Some changes you may or may not make.

If your raid group is struggling with the adds, survival is extremely close to BM on this fight, and will give you much more benefit on the shield phase of the fight. Also, lynx rush is a more forgiving talent to take than aMoC, which is more involved during readiness. Lynx rush will also give you some additional add damage if you chose to us it there.

Over all the fight was a ton of fun and I am extremely happy with how tuned it was!

Divinespeed - <LA> (Stormrage US)

1 comment:

  1. thanks for this. I spent a night progressing on the shield phase initially to get that down, but had to skip the following night due to social commitments, so missed the guild's first kill. Slightly disappointed. You highlighted some things I hadn't thought of that will help next week. thanks again.