Lock and Load
Hello there internet! It's been awhile since I had the time to sit down and just get some stuff put into this blog. It's suppose to be a weekly thing, but hey, I'm pretty busy most of the time and trying to get all that needs to be done requires some things to be put on the back burner. First thing is first though. Patch 5.1. This patch brought some pretty ground breaking things to hunters as far as our mobility and raid utility. We've always got the bitch jobs for kiting, and running to and from a boss to do some random job. I rejoice these tasks now. Oh, you need me to keep kiting this add on Heroic Spirit Kings? No worries DPS still on the up. The post 5.1 change to Serpent Sting was extremely nice and something I personally thought Blizzard would overlook. It's not a ground breaking change, but it buffs all 3 specs, survival a bit more than the others. It also gives us a reason to use focus on multi-dotting when playing survival. The biggest thing this change did to hunter's was made every hunter 100% have to have a SV spec now when fighting any boss that has multi-dotting capabilities. I like the changes to MM as well as AotH to make our class competitive single target. Let's talk about a few fights!
Heroic Blade Lord Ta'Yak
This fight is super super interesting for hunters, as it's a single target fight, but really tests a raids patience and ability to control the boss in such a way that you are never overwhelmed. I think the fight as a whole will certainly test a lot of guilds. As for Huntering this fight, I took a pretty standard Beast Mastery talent set up of:
1: Post Haste
1: Silencing Shot
2: Aspect of the Iron Hawk
2: Dire Beast
1: A Murder of Crows
1: Glaive Toss
So this fight I will start with the 1 and only new mechanic this fight brings. Blade Tempest draws all players towards him and after a short period he basically kills you. There are a few tricks to this mechanic that you can utilize. If your raid has 3 druids you can rotate stampeding roars to quickly get you away from the boss and out of his kill you mechanic. If your raid has 3 druids that are smart enough to use their roars in a good rotation you *may* consider Crouching Tiger Hidden Chimera, as you can have a deterrence for every single unseen strike. The reason I like post haste for this fight is because if you happen to hit your disengage a bit early during Blade Tempest you will just stop and not fly backwards at all. Post haste gives you the ability to still get away when this happens.
DPS on this fight is pretty simple. Get your Bestial Wrath lined up for AFTER Unseen strike, Unseen comes every 60-65 seconds, so if you have it lined up slight before, as your third BW will be, be sure not to waste any as you can't attack the boss during Unseen Strike. You can DPS while running away from Blade Tempest. During the 2nd phase you can also send your pet to attack the boss from about half way down the hallway with a /petattack macro. You can take advantage of being able to move and attack also during the tornado phase, just don't derp into a newly spawning tornado (it will happen). Be sure to get Serpent Sting up on the boss immediately after each unseen strike if it has fallen. Overall this fight is a lot of fun, and hunters bring some of the best DPS to this fight if you manage to do it right.
Heroic Spirit Kings
Fuck. This. Fight. I am so happy that we were able to get this boss down in just over a week, about 125 pulls (including resets). The fight is a true test of your entire raids ability to face mechanics and deal with them quickly. It's a rapid fire test of your abilities as a raider. Everything from stop DPS mechanics, to don't stand in bad stuff mechanics, to interrupts, dispells, enrage removals, dodge mechanics. It's all built into this 1 10 minute stand against the 4 kings. I took a standard Beast Mastery talent set up once again:
1: Silencing Shot
2: Aspect of the Iron Hawk
2: Dire Beast
1: A Murder of Crows
1: Glaive Toss
Will start with mechanics again and what hunters bring to the plate during this fight. The most important things hunters provide in this fight, outside of our strong single target DPS, is a ranged interrupt, Tranquilizing Shot, and the ability to attack a 100% reflect damage without taking damage. On top of all this we are extremely mobile for all of the dodging/kiting mechanics you may be faced with. King 1 is a pretty standard stack and nuke with a lot of movement. His new ability you simple stop attack, wait for a dispell and continue. This is the same with the next boss. When the 2nd King is active take it on yourself to spread out from other people once the first king has died. We have mobility, other casters do not have this same ability. Let them nuke while you find a sweet spot not within 8 yards of anyone. When the third king becomes active at 30% remaining on the 2nd king, you should be in an interrupt group with other ranged to be sure no no shadow bolts get off. These are very dangerous and when combined with almost any other damage, will certainly 1 shot a person. When the 4th and final boss is active you should be in charge of dispelling the enrages via Tranquilizing shot. Glaive toss and multi shot (Non SV) are also very helpful in breaking mind control if you don't have a priests halo/warriors Dragon Roar.
This is a very simple nuke and win fight as far as DPS'ing goes. Not much is going to significantly help or hurt you in this fight, when 2 bosses are active you may try to roll 2 serpent stings, but the main priority is always killing the lower health boss. There is honestly so much going on towards the end of this fight I was so focused on just making every single global matter when the boss wasn't reflecting. When he got to high energy in cowardice phase I basically just kept DPSing, using much less arcane shots as it was really the only ability that could hurt me for a lot. Here is our kill video from a mages PoV, I look to get back to recording this week!
Logs: http://worldoflogs.com/guilds/195797/
Will be back to writing more here soon! Expect more of the Weekly Raider as well!
-Divinespeed
<LA> Stormrage (US)
No comments:
Post a Comment