Lock and Load
Lei Shi No More
After over 50 attempts this week, we managed to put down heroic 25M Lei Shi. The fight is a blast, and overall one of my favorite fights of all time. The simple twist of new mechanics and a very sharp enrage of 7 minutes makes this fight one of the most tightly tuned fights of the expansion in my opinion.
I don't usually explain the overall mechanics of fights in these blogs, but as a ranged DPS you may be asked to control the debuff. Lei Shi gains a circle around her in about a 25yd radius. When outside this circle you slowly gain stacks of the debuff Scary Fog. The way this was managed in our raid was we had three warlocks cycling the debuff while never taking more than 10-11 stacks. Using warlock Demonic Gates to quickly gain access to the boss and to get back out without losing stacks seemed to be the most efficient way to do this. I never took the opportunity to stack the debuff so I don't have first hand knowledge of it, but this seemed to be the gist of how they managed the debuff. Where this fight gets tricky is the positioning of the raid, tanks and the debuff. If a 10 stack of the debuff gets in the raid and a Get Away! happens it's a insta-wipe. Using 4 specific stack spots, 1 for each tank, 1 for the raid, and 1 for the debuffs we managed to avoid having these issues.
Hunters are super super strong on this fight, finally. With the 5.1 changes, Get Away! has no effect on our overall DPS. There are some tricks to managing your BM cool downs, and maybe I can help you with some of these. My Talents looked like the following:
1: Crouching Tiger, Hidden Chimera
2: Wyvern Sting
2: Aspect of the Iron Hawk
2: Dire Beast
1: A Murder of Crows
1: Glaive Toss
Standard Glyph Setup: Animal Bond, Marked for Death, Deterrence
The first thing you may notice about this set up is that I have taken Wyvern Sting in the level 30 tier. It's a super strong talent for this fight. Warlocks are super beneficial for their Banish ability as it is an unbreakable CC. Fears are super strong as well from priests and warriors. I wasn't assigned to a specific CC area as we had 3 warlocks and 2 shamans. I used Wyvern on the closest target to the boss as often as possible, as well as followed up on CCs with traps. The very last add phase at 20% of the bosses health is one of the biggest tests to a raids ability to really communicate a target, get everything CC'd and push through. One add incorrectly CC'd can cause a wipe.
The fight has a DPS pattern that allows CD's to be managed in a such a way that you never was any BW's. The fight will always go in such a way that directly after an add phase you will have some sort of special. About 5-10 seconds after the add is killed, the boss will special. Saving CD's till after this special is announced will always be beneficial to you. I managed to grab my 4 set this week, but didn't test if the 4 set will have to change my opening, there is some speculation that it does. I'll be blogging sometime next week about the impact of the 4 set and what I think it about it, and how it will change BM as a whole.
Here is the video of the kill:
-Divinespeed <LA> US Stormrage
LAGuild.enjin.com
No comments:
Post a Comment